0-1 WEBSITE REDESIGN

Designing for Spatial Play: Gesture-Based
AR for Snap Inc.

team

Just Me!

Just Me!

EXPERTISE

Interaction Design, Creative Tech

Interaction Design, Creative Tech

tIMELINE

In Progress

In Progress

Project Overview

Project Overview

How might we use augmented reality to design playful, intuitive interactions that feel natural and expressive in physical space?


As part of a sponsored externship through Snap Inc., I explored how AR can extend mobile interaction beyond the screen. Using Lens Studio, I designed and prototyped a gesture-based AR experience focused on creating delight through minimal, spatially responsive UI.


This ongoing project investigates how we can simplify interactions in AR environments while maintaining user control, context, and emotional clarity. Final deliverables will include a published AR lens, storyboards, and interaction flows.

Understanding rider fears and behaviors

I conducted 10 short interviews and 2 survey blasts (50+ responses).

Some key patterns emerged:

Understanding rider fears and behaviors

I conducted 10 short interviews and 2 survey blasts (50+ responses).

Some key patterns emerged:

Understanding rider fears and behaviors

I conducted 10 short interviews and 2 survey blasts (50+ responses).

Some key patterns emerged:

Designing for movement instead of taps: How can gestures replace clicks in an intuitive way?

Designing for movement instead of taps: How can gestures replace clicks in

an intuitive way?

Designing for movement instead of taps:

How can gestures replace clicks in an

intuitive way?

Creating spatial hierarchy in a flat camera feed

Creating spatial hierarchy in a

flat camera feed

Creating spatial hierarchy in a flat camera feed

Prototyping with iteration cycles: sketch → storyboards → Lens Studio logic → testing

Prototyping with iteration cycles: sketch → storyboards → Lens Studio l

ogic → testing

Prototyping with iteration cycles:

sketch → storyboards → Lens Studio logic →

testing

The concerns: not knowing where to stand, poorly lit areas, and being unsure when to look for the car.

These behaviors revealed a clear people problem:


Riders feel vulnerable while waiting and often take extra steps to improve their situational awareness

manually.

The concerns: not knowing where to stand, poorly lit areas, and being unsure when to look for the car.

These behaviors revealed a clear people problem:


Riders feel vulnerable while waiting and often take extra steps to improve their situational awareness

manually.

Prototyped 3 interaction flows using Lens Studio

  • Built one functional lens with object tracking and gesture-based animation triggers

  • Storyboarded 2 alternative concepts exploring emotion-based UI vs. utility-based overlays

  • Final lens currently in review for public Snap publishing


Thank you for reading! More Coming Soon! ⋆˙⟡




The concerns: not knowing where to stand, poorly lit areas, and being

unsure when to look for the car. These behaviors revealed a clear

people problem:

Riders feel vulnerable while waiting and often take extra steps to

improve their situational awareness manually.

User Research:

Early Deliverables:

Early Deliverables:

I designed and prototyped three key user flows:

  1. Triggering Safer Waiting Mode via contextual cues

  2. Interacting with safety tools: flashlight, landmark pins, share ride

  3. Emergency interactions: tap & hold, fallback contact


Early Deliverables:

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